The people by the water

Three Disciplines, One Consistent Lake Experience

The people working on Big Bass Ratrapl Dock concentrate on game balance, front-end reliability, and art direction so the casting loop stays understandable on both desktop and mobile.

MC

Game design

Mara Cole

Fine-tunes target placement, round pacing, and score values so each cast in Big Bass Ratrapl Dock has a clear purpose.

JN

Development

Jonah North

Maintains the canvas loop, input response, and local best-score behavior used throughout Big Bass Ratrapl Dock.

EL

Art direction

Emi Lake

Shapes the dockside visual system and keeps wind, targets, tension, and controls easy to distinguish in Big Bass Ratrapl Dock.